TileLayers. Box2dTileLayer

Box2d Tile Layer

  • adds Box2d support to tile layers
  • creates static box2d fixtures for solid tiles

Constructor

new Box2dTileLayer(pos, size, tileInfoopt, renderOrderopt, useWebGLopt)

Create a tile layer object

Parameters:
NameTypeAttributesDefaultDescription
posVector2

World space position

sizeVector2

World space size

tileInfoTileInfo<optional>

Tile info for layer

renderOrdernumber<optional>
0

Objects are sorted by renderOrder

useWebGLboolean<optional>
true

Should this layer use WebGL for rendering

Extends

  • TileLayer

Members

box2dObject

Properties
TypeDescription
Box2dStaticObject

The box2d object

Methods

buildCollision(frictionopt, restitutionopt)

Create box2d collision fixtures for solid tiles

Parameters:
NameTypeAttributesDefaultDescription
frictionnumber<optional>
0.2
restitutionnumber<optional>
0