DrawUtilities

LittleJS Drawing Utilities Plugin

  • Extra drawing functions for LittleJS
  • Nine slice and three slice drawing

Methods

(static) drawCrescent(pos, sizeopt, percentopt, coloropt, angleopt, invertopt, lineWidthopt, lineColoropt, useWebGLopt, screenSpaceopt, contextopt)

Draw a crescent / moon-phase shape built from a polygon Routes through drawPoly, so it supports WebGL, screen space, color, and outlines

Parameters:
NameTypeAttributesDefaultDescription
posVector2

Center position

sizenumber<optional>
1

Diameter

percentnumber<optional>
0

Moon phase over a full cycle (0=new, .25=first quarter, .5=full, .75=last quarter), wraps

colorColor<optional>

Fill color

anglenumber<optional>
0

Angle to rotate by

invertboolean<optional>
false

Flip which side is illuminated

lineWidthnumber<optional>
0

Outline width, 0 for no outline

lineColorColor<optional>

Outline color

useWebGLboolean<optional>
glEnable

Use WebGL for rendering

screenSpaceboolean<optional>
false

Use screen space coordinates

contextCanvasRenderingContext2D<optional>

Canvas context to use

(static) drawNineSlice(pos, size, startTile, coloropt, borderSizeopt, additiveColoropt, extraSpaceopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)

Draw a scalable nine-slice UI element in world space This function can apply color and additive color if WebGL is enabled The nine-slice samples a 3x3 block of tiles from the tilesheet, it does not subdivide a single tile. Pass the top-left tile of that block as startTile; the other 8 tiles (edges, corners, and center) are taken automatically from the 3x3 grid of tiles extending right and down from it. borderSize only sets the rendered thickness of the edges and corners, not how the texture is cut.

Parameters:
NameTypeAttributesDefaultDescription
posVector2

World space position

sizeVector2

World space size

startTileTileInfo

Top-left tile of the 3x3 block to sample the nine-slice from

colorColor<optional>

Color to modulate with

borderSizenumber<optional>
1

Rendered thickness of the border sections

additiveColorColor<optional>

Additive color

extraSpacenumber<optional>
0.05

Extra spacing adjustment

anglenumber<optional>
0

Angle to rotate by

useWebGLboolean<optional>
glEnable

Use WebGL for rendering

screenSpaceboolean<optional>

Use screen space coordinates

contextCanvasRenderingContext2D<optional>

Canvas context to use

(static) drawNineSliceScreen(pos, size, startTile, borderSizeopt, extraSpaceopt, angleopt)

Draw a scalable nine-slice UI element to the main canvas in screen space This function can not apply color because it draws using the 2d context

Parameters:
NameTypeAttributesDefaultDescription
posVector2

Screen space position

sizeVector2

Screen space size

startTileTileInfo

Top-left tile of the 3x3 block to sample (see drawNineSlice)

borderSizenumber<optional>
32

Rendered thickness of the border sections

extraSpacenumber<optional>
2

Extra spacing adjustment

anglenumber<optional>
0

Angle to rotate by

(static) drawThreeSlice(pos, size, startTile, coloropt, borderSizeopt, additiveColoropt, extraSpaceopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)

Draw a scalable three-slice UI element in world space This function can apply color and additive color if WebGL is enabled The three-slice samples 3 consecutive tiles from the tilesheet, it does not subdivide a single tile. Pass the first tile as startTile; the three tiles are used in order as corner, side, and center, then rotated and mirrored to build all four edges and corners. borderSize only sets the rendered thickness.

Parameters:
NameTypeAttributesDefaultDescription
posVector2

World space position

sizeVector2

World space size

startTileTileInfo

First of 3 consecutive tiles (corner, side, center) for the three-slice

colorColor<optional>

Color to modulate with

borderSizenumber<optional>
1

Rendered thickness of the border sections

additiveColorColor<optional>

Additive color

extraSpacenumber<optional>
0.05

Extra spacing adjustment

anglenumber<optional>
0

Angle to rotate by

useWebGLboolean<optional>
glEnable

Use WebGL for rendering

screenSpaceboolean<optional>

Use screen space coordinates

contextCanvasRenderingContext2D<optional>

Canvas context to use

(static) drawThreeSliceScreen(pos, size, startTile, borderSizeopt, extraSpaceopt, angleopt)

Draw a scalable three-slice UI element to the main canvas in screen space This function can not apply color because it draws using the 2d context

Parameters:
NameTypeAttributesDefaultDescription
posVector2

Screen space position

sizeVector2

Screen space size

startTileTileInfo

First of 3 consecutive tiles: corner, side, center (see drawThreeSlice)

borderSizenumber<optional>
32

Rendered thickness of the border sections

extraSpacenumber<optional>
2

Extra spacing adjustment

anglenumber<optional>
0

Angle to rotate by

(static) getCrescentPoints(pos, sizeopt, percentopt, angleopt, invertopt, sidesopt) → {Array.<Vector2>}

Get the list of points that make up a crescent / moon-phase shape Returns world-space points with pos and angle baked in, ready for drawPoly or other use

Parameters:
NameTypeAttributesDefaultDescription
posVector2

Center position

sizenumber<optional>
1

Diameter

percentnumber<optional>
0

Moon phase over a full cycle (0=new, .25=first quarter, .5=full, .75=last quarter), wraps

anglenumber<optional>
0

Angle to rotate by

invertboolean<optional>
false

Flip which side is illuminated

sidesnumber<optional>
glCircleSides

Number of sides for a full circle (halved per arc)

Returns:
  • List of points making up the crescent
Type: 
Array.<Vector2>