new Box2dPinJoint(objectA, objectB, pos, collide)box2d.js:1726Create a pin joint
objectABox2dObjectobjectBBox2dObjectposVector2 optionalWorld position, objectA's position if not given
collideboolean optional, default false
Box2D Pin Joint
Extends Box2dRevoluteJoint
new Box2dPinJoint(objectA, objectB, pos, collide)box2d.js:1726Create a pin joint
objectA Box2dObjectobjectB Box2dObjectpos Vector2 optionalWorld position, objectA's position if not given
collide boolean optional, default false