LittleJS Drawing System
- Hybrid system with both Canvas2D and WebGL available
- Super fast tile sheet rendering with WebGL
- Can apply rotation, mirror, color and additive color
- Font rendering system with built in engine font
- Many useful utility functions
LittleJS uses a hybrid rendering solution with the best of both Canvas2D and WebGL. There are 3 canvas/contexts available to draw to... mainCanvas - 2D background canvas, non WebGL stuff like tile layers are drawn here. glCanvas - Used by the accelerated WebGL batch rendering system.
The WebGL rendering system is very fast with some caveats...
- Switching blend modes (additive) or textures causes another draw call which is expensive in excess
- Group additive rendering together using renderOrder to mitigate this issue
The LittleJS rendering solution is intentionally simple, feel free to adjust it for your needs!
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Classes
Members
(static) canvasClearColor :Color
Color to clear the canvas to before render, does not clear if alpha is 0
- Color
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(static) drawContext :CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D
The default 2d context to use for drawing, usually mainContext
- CanvasRenderingContext2D |
OffscreenCanvasRenderingContext2D
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(static) drawCount :number
Keeps track of how many draw calls there were each frame for debugging
- number
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(static) engineFontImage :FontImage
Engine font image, 8x8 font provided by the engine
- FontImage
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(static) mainCanvas :HTMLCanvasElement
The primary 2D canvas visible to the user
- HTMLCanvasElement
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(static) mainCanvasSize :Vector2
The size of the main canvas (and other secondary canvases)
- Vector2
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(static) mainContext :CanvasRenderingContext2D
2d context for mainCanvas
- CanvasRenderingContext2D
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(static) textureInfos :Array.<TextureInfo>
Array containing texture info for batch rendering system
- Array.<TextureInfo>
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(static) workCanvas :OffscreenCanvas
Offscreen canvas that can be used for image processing
- OffscreenCanvas
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(static) workContext :OffscreenCanvasRenderingContext2D
Offscreen canvas that can be used for image processing
- OffscreenCanvasRenderingContext2D
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(static) workReadCanvas :OffscreenCanvas
Offscreen canvas with willReadFrequently that can be used for image processing
- OffscreenCanvas
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(static) workReadContext :OffscreenCanvasRenderingContext2D
Offscreen canvas with willReadFrequently that can be used for image processing
- OffscreenCanvasRenderingContext2D
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Methods
(static) CanvasLayer#draw(pos, sizeopt, coloropt, angleopt, mirroropt, additiveColoropt, screenSpaceopt, contextopt)
Draw this canvas layer centered in world space, with color applied if using WebGL
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | Center in world space | ||
size | Vector2 | <optional> | Size in world space | |
color | Color | <optional> | Color to modulate with | |
angle | number | <optional> | 0 | Angle to rotate by |
mirror | boolean | <optional> | false | If true image is flipped along the Y axis |
additiveColor | Color | <optional> | Additive color to be applied if any | |
screenSpace | boolean | <optional> | false | If true the pos and size are in screen space |
context | CanvasRenderingContext2D | | <optional> | Canvas 2D context to draw to |
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(static) combineCanvases()
Combines LittleJS canvases onto the main canvas This is necessary for things like screenshots and video
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(static) drawCanvas2D(pos, size, angle, mirroropt, drawFunctionopt, screenSpaceopt, contextopt)
Draw directly to a 2d canvas context in world space
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | |||
angle | number | 0 | ||
mirror | boolean | <optional> | false | |
drawFunction | Canvas2DDrawFunction | <optional> | ||
screenSpace | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> | drawContext |
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(static) drawCircle(pos, sizeopt, coloropt, lineWidthopt, lineColoropt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored circle using passed in point
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | number | <optional> | 1 | Diameter |
color | Color | <optional> | WHITE | |
lineWidth | number | <optional> | 0 | |
lineColor | Color | <optional> | BLACK | |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> |
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(static) drawEllipse(pos, sizeopt, coloropt, angleopt, lineWidthopt, lineColoropt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored ellipse using passed in point
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | vec2(1) | Width and height diameter |
color | Color | <optional> | WHITE | |
angle | number | <optional> | 0 | |
lineWidth | number | <optional> | 0 | |
lineColor | Color | <optional> | BLACK | |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> |
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(static) drawImageColor(context, image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight, color, additiveColoropt, bleedopt)
Helper function to draw an image with color and additive color applied This is slower then normal drawImage when color is applied
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
context | CanvasRenderingContext2D | | |||
image | HTMLImageElement | | |||
sx | number | |||
sy | number | |||
sWidth | number | |||
sHeight | number | |||
dx | number | |||
dy | number | |||
dWidth | number | |||
dHeight | number | |||
color | Color | |||
additiveColor | Color | <optional> | ||
bleed | number | <optional> | 0 | How many pixels to shrink the source, used to fix bleeding |
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(static) drawLine(posA, posB, widthopt, coloropt, posopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored line between two points
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
posA | Vector2 | |||
posB | Vector2 | |||
width | number | <optional> | 0.1 | |
color | Color | <optional> | WHITE | |
pos | Vector2 | <optional> | vec2() | Offset to apply |
angle | number | <optional> | 0 | Angle to rotate by |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | ||
context | CanvasRenderingContext2D | | <optional> |
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(static) drawLineList(points, widthopt, coloropt, wrapopt, posopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)
Draw connected lines between a series of points
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
points | Array.<Vector2> | |||
width | number | <optional> | 0.1 | |
color | Color | <optional> | WHITE | |
wrap | boolean | <optional> | false | Should the last point connect to the first? |
pos | Vector2 | <optional> | vec2() | Offset to apply |
angle | number | <optional> | 0 | Angle to rotate by |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | ||
context | CanvasRenderingContext2D | | <optional> |
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(static) drawPoly(points, coloropt, lineWidthopt, lineColoropt, posopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored polygon using passed in points
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
points | Array.<Vector2> | Array of Vector2 points | ||
color | Color | <optional> | WHITE | |
lineWidth | number | <optional> | 0 | |
lineColor | Color | <optional> | BLACK | |
pos | Vector2 | <optional> | vec2() | Offset to apply |
angle | number | <optional> | 0 | Angle to rotate by |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> |
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(static) drawRect(pos, sizeopt, coloropt, angleopt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored rect centered on pos
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | vec2(1) | |
color | Color | <optional> | WHITE | |
angle | number | <optional> | ||
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | ||
context | CanvasRenderingContext2D | | <optional> |
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(static) drawRectGradient(pos, sizeopt, colorTopopt, colorBottomopt, angleopt, useWebGLopt, screenSpaceopt, contextopt)
Draw a rect centered on pos with a gradient from top to bottom
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | vec2(1) | |
colorTop | Color | <optional> | WHITE | |
colorBottom | Color | <optional> | BLACK | |
angle | number | <optional> | 0 | |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> |
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(static) drawRegularPoly(pos, sizeopt, sidesopt, coloropt, angleopt, lineWidthopt, lineColoropt, useWebGLopt, screenSpaceopt, contextopt)
Draw colored regular polygon using passed in number of sides
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | vec2(1) | |
sides | number | <optional> | 3 | |
color | Color | <optional> | WHITE | |
angle | number | <optional> | 0 | |
lineWidth | number | <optional> | ||
lineColor | Color | <optional> | BLACK | |
useWebGL | boolean | <optional> | glEnable | |
screenSpace | boolean | <optional> | ||
context | CanvasRenderingContext2D | | <optional> |
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(static) drawText(text, pos, sizeopt, coloropt, lineWidthopt, lineColoropt, textAlignopt, fontopt, fontStyleopt, maxWidthopt, angleopt, contextopt)
Draw text on main canvas in world space Automatically splits new lines into rows
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
text | string | | |||
pos | Vector2 | |||
size | number | <optional> | 1 | |
color | Color | <optional> | WHITE | |
lineWidth | number | <optional> | 0 | |
lineColor | Color | <optional> | BLACK | |
textAlign | CanvasTextAlign | <optional> | 'center' | |
font | string | <optional> | fontDefault | |
fontStyle | string | <optional> | ||
maxWidth | number | <optional> | ||
angle | number | <optional> | 0 | |
context | CanvasRenderingContext2D | | <optional> | drawContext |
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(static) drawTextScreen(text, pos, size, coloropt, lineWidthopt, lineColoropt, textAlignopt, fontopt, fontStyleopt, maxWidthopt, angleopt, contextopt)
Draw text in screen space Automatically splits new lines into rows
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
text | string | | |||
pos | Vector2 | |||
size | number | |||
color | Color | <optional> | WHITE | |
lineWidth | number | <optional> | 0 | |
lineColor | Color | <optional> | BLACK | |
textAlign | CanvasTextAlign | <optional> | center | |
font | string | <optional> | fontDefault | |
fontStyle | string | <optional> | ||
maxWidth | number | <optional> | ||
angle | number | <optional> | 0 | |
context | CanvasRenderingContext2D | | <optional> | drawContext |
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(static) drawTile(pos, sizeopt, tileInfoopt, coloropt, angleopt, mirroropt, additiveColoropt, useWebGLopt, screenSpaceopt, contextopt)
Draw textured tile centered in world space
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
pos | Vector2 | Center of the tile in world space | ||
size | Vector2 | <optional> | vec2(1) | Size of the tile in world space |
tileInfo | TileInfo | <optional> | Tile info to use, untextured if undefined | |
color | Color | <optional> | WHITE | Color to modulate with |
angle | number | <optional> | 0 | Angle to rotate by |
mirror | boolean | <optional> | Is image flipped along the Y axis? | |
additiveColor | Color | <optional> | Additive color to be applied if any | |
useWebGL | boolean | <optional> | glEnable | Use accelerated WebGL rendering? |
screenSpace | boolean | <optional> | false | Are the pos and size are in screen space? |
context | CanvasRenderingContext2D | | <optional> | Canvas 2D context to draw to |
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(static) getCameraSize() → {Vector2}
Get the size of the camera window in world space
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- Type:
- Vector2
(static) isFullscreen() → {boolean}
Returns true if fullscreen mode is active
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- Type:
- boolean
(static) isOnScreen(pos, size) → {boolean}
Check if a box, point, or circle is on screen with a circle test If size is a Vector2, uses the length as diameter This can be used to cull offscreen objects from render or update
| Name | Type | Default | Description |
|---|---|---|---|
pos | Vector2 | world space position | |
size | Vector2 | | 0 | world space size or diameter |
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- Type:
- boolean
(static) screenToWorld(screenPos) → {Vector2}
Convert from screen to world space coordinates
| Name | Type | Description |
|---|---|---|
screenPos | Vector2 |
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- Type:
- Vector2
(static) screenToWorldDelta(screenDelta) → {Vector2}
Convert from screen to world space coordinates for a directional vector (no translation)
| Name | Type | Description |
|---|---|---|
screenDelta | Vector2 |
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- Type:
- Vector2
(static) screenToWorldTransform(screenPos, screenSize, screenAngleopt)
Convert screen space transform to world space
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
screenPos | Vector2 | |||
screenSize | Vector2 | |||
screenAngle | number | <optional> | 0 |
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(static) setBlendMode(additiveopt, contextopt)
Enable normal or additive blend mode
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
additive | boolean | <optional> | false | |
context | CanvasRenderingContext2D | | <optional> |
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(static) setCursor(cursorStyleopt)
Set the cursor style
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
cursorStyle | string | <optional> | auto | CSS cursor style (auto, none, crosshair, etc) |
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(static) tile(indexopt, sizeopt, textureopt, paddingopt, bleedopt) → {TileInfo}
Create a tile info object using a grid based system
- This can take vecs or floats for easier use and conversion
- If an index is passed in, the tile size and index will determine the position
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
index | Vector2 | | <optional> | 0 | Index of the tile in 1d or 2d form |
size | Vector2 | | <optional> | Size of tile in pixels | |
texture | TextureInfo | | <optional> | 0 | Texture index or info to use |
padding | number | <optional> | How many pixels padding around tiles | |
bleed | number | <optional> | How many pixels smaller to draw tiles |
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- Type:
- TileInfo
tile(2) // a tile at index 2 using the default tile size of 16
tile(5, 8) // a tile at index 5 using a tile size of 8
tile(1, 16, 3) // a tile at index 1 of size 16 on texture 3
tile(vec2(4,8), vec2(30,10)) // a tile at index (4,8) with a size of (30,10)(static) toggleFullscreen()
Toggle fullscreen mode
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(static) worldToScreen(worldPos) → {Vector2}
Convert from world to screen space coordinates
| Name | Type | Description |
|---|---|---|
worldPos | Vector2 |
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- Type:
- Vector2
(static) worldToScreenDelta(worldDelta) → {Vector2}
Convert from screen to world space coordinates for a directional vector (no translation)
| Name | Type | Description |
|---|---|---|
worldDelta | Vector2 |
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- Type:
- Vector2
Type Definitions
Canvas2DDrawFunction(context)
| Name | Type | Description |
|---|---|---|
context | CanvasRenderingContext2D | |
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LineTestFunction(pos)
| Name | Type | Description |
|---|---|---|
pos | Vector2 |
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