Constructor
new TileLayer(positionopt, sizeopt, tileInfoopt, scaleopt, renderOrderopt)
Create a tile layer object
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
position | Vector2 | <optional> | (0,0) | World space position |
size | Vector2 | <optional> | tileCollisionSize | World space size |
tileInfo | TileInfo | <optional> | Tile info for layer | |
scale | Vector2 | <optional> | (1,1) | How much to scale this layer when rendered |
renderOrder | Number | <optional> | 0 | Objects are sorted by renderOrder |
- Source
// create tile collision and visible tile layer
initTileCollision(vec2(200,100));
const tileLayer = new TileLayer();
Extends
Members
additiveColor
PropertiesType | Description |
---|---|
Color | Additive color to apply when rendered |
- Overrides
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angle
PropertiesType | Description |
---|---|
Number | Angle to rotate the object |
- Overrides
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angleDamping
PropertiesName | Type | Attributes | Default | Description |
---|---|---|---|---|
angleDamping | Number | <optional> | objectDefaultAngleDamping | How much to slow down rotation each frame (0-1) |
- Overrides
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angleVelocity
PropertiesType | Description |
---|---|
Number | Angular velocity of the object |
- Overrides
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canvas
PropertiesType | Description |
---|---|
HTMLCanvasElement | The canvas used by this tile layer |
- Source
children
PropertiesType | Description |
---|---|
Array | List of children of this object |
- Overrides
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clampSpeedLinear
PropertiesType | Description |
---|---|
Boolean | Limit object speed using linear or circular math |
- Overrides
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collideRaycast
PropertiesType | Description |
---|---|
Boolean | Object collides with raycasts |
- Overrides
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collideSolidObjects
PropertiesType | Description |
---|---|
Boolean | Object collides with solid objects |
- Overrides
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collideTiles
PropertiesType | Description |
---|---|
Boolean | Object collides with the tile collision |
- Overrides
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color
PropertiesType | Description |
---|---|
Color | Color to apply when rendered |
- Overrides
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context
PropertiesType | Description |
---|---|
CanvasRenderingContext2D | | The 2D canvas context used by this tile layer |
- Source
damping
PropertiesName | Type | Attributes | Default | Description |
---|---|---|---|---|
damping | Number | <optional> | objectDefaultDamping | How much to slow down velocity each frame (0-1) |
- Overrides
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drawSize
PropertiesType | Description |
---|---|
Vector2 | Size of object used for drawing, uses size if not set |
- Overrides
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elasticity
PropertiesName | Type | Attributes | Default | Description |
---|---|---|---|---|
elasticity | Number | <optional> | objectDefaultElasticity | How bouncy the object is when colliding (0-1) |
- Overrides
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friction
PropertiesName | Type | Attributes | Default | Description |
---|---|---|---|---|
friction | Number | <optional> | objectDefaultFriction | How much friction to apply when sliding (0-1) |
- Overrides
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gravityScale
PropertiesType | Description |
---|---|
Number | How much to scale gravity by for this object |
- Overrides
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isOverlay
PropertiesType | Description |
---|---|
Boolean | If true this layer will render to overlay canvas and appear above all objects |
- Source
isSolid
PropertiesType | Description |
---|---|
Boolean | Object collides with and blocks other objects |
- Overrides
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localAngle
PropertiesType | Description |
---|---|
Number | Local angle if child |
- Overrides
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localPos
PropertiesType | Description |
---|---|
Vector2 | Local position if child |
- Overrides
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mass
PropertiesName | Type | Attributes | Default | Description |
---|---|---|---|---|
mass | Number | <optional> | objectDefaultMass | How heavy the object is, static if 0 |
- Overrides
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mirror
PropertiesType | Description |
---|---|
Boolean | Should it flip along y axis when rendered |
- Overrides
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parent
PropertiesType | Description |
---|---|
EngineObject | Parent of object if in local space |
- Overrides
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pos
PropertiesType | Description |
---|---|
Vector2 | World space position of the object |
- Overrides
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renderOrder
PropertiesType | Description |
---|---|
Number | Objects are sorted by render order |
- Overrides
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savedRenderSettings
- Source
scale
PropertiesType | Description |
---|---|
Vector2 | How much to scale this layer when rendered |
- Source
size
PropertiesType | Description |
---|---|
Vector2 | World space width and height of the object |
- Overrides
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spawnTime
PropertiesType | Description |
---|---|
Number | Track when object was created |
- Overrides
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tileInfo
PropertiesType | Description |
---|---|
TileInfo | Tile info to render object (undefined is untextured) |
- Overrides
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velocity
PropertiesType | Description |
---|---|
Vector2 | Velocity of the object |
- Overrides
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Methods
addChild(child, localPosopt, localAngleopt)
Attaches a child to this with a given local transform
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
child | EngineObject | |||
localPos | Vector2 | <optional> | (0,0) | |
localAngle | Number | <optional> | 0 |
- Overrides
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applyAcceleration(acceleration)
Apply acceleration to this object (adjust velocity, not affected by mass)
Name | Type | Description |
---|---|---|
acceleration | Vector2 |
- Overrides
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applyForce(force)
Apply force to this object (adjust velocity, affected by mass)
Name | Type | Description |
---|---|---|
force | Vector2 |
- Overrides
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collideWithObject(object) → {Boolean}
Called to check if a object collision should be resolved
Name | Type | Description |
---|---|---|
object | EngineObject | the object to test against |
- Overrides
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- true if the collision should be resolved
- Type:
- Boolean
collideWithTile(tileData, pos) → {Boolean}
Called to check if a tile collision should be resolved
Name | Type | Description |
---|---|---|
tileData | Number | the value of the tile at the position |
pos | Vector2 | tile where the collision occured |
- Overrides
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- true if the collision should be resolved
- Type:
- Boolean
destroy()
Destroy this object, destroy it's children, detach it's parent, and mark it for removal
- Overrides
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drawCanvas2D(pos, size, angle, mirror, drawFunction)
Draw directly to the 2D canvas in world space (bipass webgl)
- Source
drawRect(pos, sizeopt, coloropt, angleopt)
Draw a rectangle directly onto the layer canvas in world space
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | (1,1) | |
color | Color | <optional> | (1,1,1,1) | |
angle | Number | <optional> | 0 |
- Source
drawTile(pos, sizeopt, tileInfoopt, coloropt, angleopt, mirroropt)
Draw a tile directly onto the layer canvas in world space
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
pos | Vector2 | |||
size | Vector2 | <optional> | (1,1) | |
tileInfo | TileInfo | <optional> | ||
color | Color | <optional> | (1,1,1,1) | |
angle | Number | <optional> | 0 | |
mirror | Boolean | <optional> | 0 |
- Source
drawTileData(layerPos, clearopt)
Draw the tile at a given position in the tile grid This can be used to clear out tiles when they are destroyed Tiles can also be redrawn if isinde a redrawStart/End block
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
layerPos | Vector2 | |||
clear | Boolean | <optional> | true | should the old tile be cleared out |
- Source
getAliveTime() → {Number}
How long since the object was created
- Overrides
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- Type:
- Number
getData(layerPos) → {TileLayerData}
Get data at a given position in the array
Name | Type | Description |
---|---|---|
layerPos | Vector2 | Local position in array |
- Source
- Type:
- TileLayerData
getMirrorSign() → {Number}
Get the direction of the mirror
- Overrides
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-1 if this.mirror is true, or 1 if not mirrored
- Type:
- Number
localToWorld(pos)
Convert from local space to world space
Name | Type | Description |
---|---|---|
pos | Vector2 | local space point |
- Overrides
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localToWorldVector(vec)
Convert from local space to world space for a vector (rotation only)
Name | Type | Description |
---|---|---|
vec | Vector2 | local space vector |
- Overrides
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redraw()
Draw all the tile data to an offscreen canvas
- This may be slow in some browsers but only needs to be done once
- Source
redrawEnd()
Call to end the redraw process
- Source
redrawStart(clearopt)
Call to start the redraw process
- This can be used to manually update small parts of the level
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
clear | Boolean | <optional> | false | Should it clear the canvas before drawing |
- Source
removeChild(child)
Removes a child from this one
Name | Type | Description |
---|---|---|
child | EngineObject |
- Overrides
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render()
Render the object, draws a tile by default, automatically called each frame, sorted by renderOrder
- Overrides
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renderDebugInfo()
Render debug info for this object
- Overrides
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setCollision(collideSolidObjectsopt, isSolidopt, collideTilesopt, collideRaycastopt)
Set how this object collides
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
collideSolidObjects | Boolean | <optional> | true | Does it collide with solid objects? |
isSolid | Boolean | <optional> | true | Does it collide with and block other objects? (expensive in large numbers) |
collideTiles | Boolean | <optional> | true | Does it collide with the tile collision? |
collideRaycast | Boolean | <optional> | true | Does it collide with raycasts? |
- Overrides
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setData(layerPos, data, redrawopt)
Set data at a given position in the array
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
layerPos | Vector2 | Local position in array | ||
data | TileLayerData | Data to set | ||
redraw | Boolean | <optional> | false | Force the tile to redraw if true |
- Source
toString() → {String}
Returns string containg info about this object for debugging
- Overrides
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- Type:
- String
update()
Update the object physics, called automatically by engine once each frame
- Overrides
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updateTransforms()
Update the object transform, called automatically by engine even when paused
- Overrides
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worldToLocal(pos)
Convert from world space to local space
Name | Type | Description |
---|---|---|
pos | Vector2 | world space point |
- Overrides
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worldToLocalVector(vec)
Convert from world space to local space for a vector (rotation only)
Name | Type | Description |
---|---|---|
vec | Vector2 | world space vector |
- Overrides
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